I have managed to improve the reading and writing process of the palette files. Here is an update on the progress that I've made and I've got some good news: Maybe it will get better with the next update. I am currently working on the program again. Alternatively you could try to download the ZIP packages again. I included these folders in the ZIP packages to spare you from this extraction process but if it breaks the files you need to do it yourselves. In gen 5 games they are in a/0/0/4 as well. In Diamond and Platinum the sprite files are contained in poketool/pokegra/pokegra, in HeartGold they are in a/0/0/4. It doesn't really matter which gen 4 ROM you use for extraction since their graphic folders are all the same. Now you can use the program as stated in the manual. This is where the changed files are later stored. After this I copied the folder and named the copy dest_heartgold. The files need to look similar to this: file00001, otherwise there will be problems with the file order. There will be an error message because it is only meant for gen 5 games but it doesn't matter. I opened the BWSE program and used it to rename the files in my new folder. I erased the old a004_heartgold folder and renamed the newly extracted folder like this. Then I clicked on "Extract" and extracted it into the folder where my program is currently located. Then I navigated to poketool/pokegra/pokegra and unpacked it. So I opened Tinke and loaded an unchanged Diamond ROM with it. This is where my program takes the source files from and if these are damaged everything will turn to muk later in the process. The folders contain extracted narc files from the ROMs and if your's are broken you could extract them yourselves.Ī004_heartgold is the folder that contains the extracted and unchanged sprite files. It copies and erases many many files and I think that the ZIP packing and unpacking process can harm these files, too. The program runs pretty stable but the weak points are the tons of files the program juggles with. The Pokemon in Diamond however looked like squares out of pixels. I have just randomized the palettes of Platinum, HeartGold, Black and Black 2 two days ago to test something and it worked for me. Since a few people complained that it didn't work for them I will explain what you could try to do to get it working again. It already works for Black and White, currently working on B/W2. All you have to do is choose a few colors. The colors are applied to the overworld and in-battle sprite. an editor to modify the colors of your trainer avatar. buttons, choose a color, close the trainer window and your chosen colors are applied to your trainer avatar. Works for Black/White (2) only.Ĭlick on the edit trainer button, click on the hat/skin/. This version includes a beta version of the trainer color editor. If you are experiencing problems, please notify me. It should be compatible with all languages and NDS game versions. You can download the newest version HERE. I hope that you will enjoy my work as much as I do. Click on the "help" button in order to view instructions. I have included a manual in the actual program itself. You can end up with a Charizard with violet wings, a Pikachu with blue cheeks and a Bulbasaur with a red bulb.
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